Entertainment should be for everyone. That is not a slogan - it is a principle that has shaped how we build Let's Go Games from the ground up. When someone walks into your venue for game night, they should be able to participate fully regardless of visual ability, motor skills, or technical confidence. Here is how we make that happen.

Why Accessibility Matters in Entertainment

Roughly 1 in 12 men and 1 in 200 women have some form of colour vision deficiency. That means in a room of 100 people, there is a good chance that 4 or 5 of them struggle with standard red-green colour schemes. If your game interface relies on colour alone to communicate information, those players are at a disadvantage.

Beyond colour blindness, many people have reduced vision, limited dexterity, or simply find small text and tiny buttons difficult to use. Entertainment software that ignores these needs excludes a significant portion of your audience. We think that is not acceptable.

Never Colour Alone

The single most useful thing a game can do for a player with colour vision deficiency is never to make colour the only carrier of meaning. In Let's Go Games, anything that tells you something, a marked number, a locked-in answer, a connection warning, a winning line, is paired with a shape, an icon or a word. If you cannot tell the colours apart, you can still read the game.

That is a rule we hold ourselves to rather than a setting you have to find. Every colour pairing on a customer-facing screen has to clear WCAG 2.1 AA contrast, which is 4.5 to 1 for normal text and 3 to 1 for large text, and the audience screens aim higher again at AAA because they are read from across a room.

It is also checked automatically rather than by eye. A contrast audit runs over the interface, and a contrast regression test runs in our build pipeline, so a change that quietly drops a colour pairing below standard fails before it ever reaches a venue.

The High Contrast Theme

Alongside the standard themes, the Host App ships a High contrast theme built around maximum separation between foreground and background. It is worth switching to when:

  • The room has bright ambient light and the screen is washing out
  • You are projecting rather than using a TV, where colours flatten
  • The display is older and its contrast has faded
  • You simply want the cleanest, boldest look in the room

Dedicated per-condition colourblind themes, for protanopia, deuteranopia and tritanopia, are not part of the Host App today. They are being re-authored as fully audited themes as part of our ongoing theming work. Until they land, the two things above, never relying on colour alone and the High contrast theme, are what the app actually gives you, and between them they cover most of the same ground.

Touch Targets

On mobile devices, every interactive element in Let's Go Games meets a minimum touch target size of 44 by 44 pixels. This is the accessibility standard recommended by Apple and Google, and it ensures that buttons and controls are easy to tap accurately, even for users with reduced dexterity or larger fingers.

This matters particularly for phone play, where players are making quick decisions on their phones during fast-paced games. Mis-taps are frustrating. Properly sized touch targets eliminate that frustration.

Why 44px?

The 44px minimum comes from Apple's Human Interface Guidelines and is widely considered the gold standard for touch accessibility. It ensures comfortable, accurate tapping for the widest possible range of users.

Keyboard Shortcuts

Every game in Let's Go Games supports keyboard shortcuts for hosts. This means you can control the entire game without touching the mouse, which is faster and more accessible for hosts with motor difficulties.

Press ? in any game to see the full list of available keyboard shortcuts. Common shortcuts include advancing to the next question, calling bingo numbers, triggering effects, and navigating between panels.

Accessibility Features at a Glance

  • High contrast theme built in, alongside the standard themes
  • WCAG 2.1 AA contrast on every customer-facing screen, AAA on audience displays
  • Contrast checked automatically in our build pipeline, not by eye
  • 44px minimum touch targets on all mobile controls
  • Full keyboard shortcut support for hosts
  • Session recovery if connection drops
  • No app download required - works in any browser
  • Clear, readable fonts at all screen sizes
  • Information conveyed through shape and text, not colour alone

Session Recovery

Dropped connections happen. A player's phone loses signal, the WiFi hiccups, or someone accidentally closes their browser tab. In Let's Go Games, session recovery means players can rejoin the game and pick up exactly where they left off. Their bingo card, quiz answers, and game state are all preserved.

This is particularly important for accessibility because it removes the stress and anxiety of losing progress. Players can relax and enjoy the game knowing that a technical glitch will not ruin their experience.

How to Switch Themes

Switching to the High contrast theme is straightforward:

  1. Open the host settings panel in any game
  2. Navigate to the Themes section
  3. Select High contrast
  4. The theme applies instantly to both host and audience displays

Players on phone play will also see the updated theme on their devices, ensuring a consistent experience across all screens.

Hosting Tip

If you know your room includes people with colour vision deficiency, or the lighting is working against your screen, switch to High contrast before you start. It is also worth saying so at the beginning. People appreciate that you have thought about it.

Entertainment for Everyone

Accessibility is not an afterthought or a box-ticking exercise. It is built into every feature of Let's Go Games. When we add a new game or feature, we check it against our contrast standards and make sure it meets our touch target and keyboard navigation standards.

The result is entertainment software that genuinely works for everyone in the room. No one gets left out. No one struggles to read the screen. No one misses a call because the button was too small. That is how entertainment should be.

Try it on your own screen

The quickest way to judge this is to run it. The demo needs no account, and a one-off pass covers a single event if you would rather test it on a real room first.

Try The Demo

Or start on a one-off pass · Read our accessibility statement